Library of facilitation techniques

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Thiagi Group

Au Contraire

Very often when people learn something new, they assume that they knew it all along. This way of thinking is called the hindsight bias. Participants receive one of two proverbs that contradict each other. Later, they are asked to come up with examples and explanations to prove that the proverb that they received presents an obvious truth.
Gamestorming methods

Pre-Mortem

Often in projects, the learning is all at the wrong end. Usually after things have already gone horribly wrong or off-track, members of the team gather in a “postmortem” to sagely reflect on what bad assumptions and courses of action added up to disaster. What makes this doubly unfortunate is that those same team members, somewhere in their collective experience, may have seen it coming.

A pre-mortem is a way to open a space in a project at its inception to directly address its risks. Unlike a more formal risk analysis, the pre-mortem asks team members to directly tap into their experience and intuition, at a time when it is needed most, and is potentially the most useful.

Alexandre Plennevaux

The Product Box

The Product box is a classic from the Agile games line. The kind of typical workshop that turns an austere meeting room into a middle school classroom. In the usual version, this game needs a few accessories: A4 cardboard boxes, scissors, glue, stickers, and the participant’s imagination... This workshop definitely requires some logistical support. It takes about 2 hours to complete and you need one facilitator to manage 6 to 12 participants max.

Teams are asked to imagine that this product will be sold in a department store, just like another everyday product. As they imagine the product, they make decisions about its name, a slogan, a logo and 3 or 4 key selling points on the front of the packaging. And on the back of the packaging: a detailed description, the prerequisites and the conditions of use.

Hyper Island

Diffusion Curve Reflection

The Diffusion Curve is a reflection and discussion activity based on the theory of the diffusion of innovations. Using the basic principles of the diffusion curve, the activity aims to have participants reflect on the question: in which areas of my life am I: an innovator, early adopter, early majority, late majority, or laggard? It can also be extended to have participants apply the same lens to the organizations or companies they work for.